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DOCUMENTS

Here you will see the various stages of development, to starting up, prototyping, testing and more. It will also include any documents created for the development process.

Documents: Intro
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Documents: Welcome

ARTEFACT PROPOSAL DOCUMENT

Below you will find the different versions of my artefact proposal document, each version of the document has more information within them and the newer versions also have a revision history section to explain what was in the older version and what has been added in the newer versions.


The proposal explains my initial ideas, the research I conducted – both primary and secondary – which ultimately helped me to pick my final idea and speaks a little about problem solving talking a little about the concept and plan.

Documents: Files

ARTEFACT PROPOSAL V1.00

This is the very first draft of my artefact proposal, which only really shows the bare minimum or work done.

ARTEFACT PROPOSAL V1.10

This is the second version of my proposal document; it goes more in depth regarding secondary research into various topics surrounding mental health. And my plan as a whole.

ARTEFACT PROPOSAL V1.20

This is the third and almost version of my proposal document, it contains everything in V1.10, but this one speaks about the stigma which surrounds men and coming forward about their mental health problems.

ARTEFACT PITCH VIDEO

My artefact pitch video was uploaded to YouTube as an unlisted video so only people with either the link or who click on it below can watch it. It explains what I did for my research and why I thought they helped me, going into a little more depth as to what my ideas were and some ideas I had for new mechanics and the overall art style of my game.

Documents: Text
All Videos
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Documents: Watch

ARTEFACT PLANNING DOCUMENTATION

For my artefact planning documents, I made them up into 2 main documents, concept and feasibility which can be downloaded below. The concept explains my main concept for the game and looks at the core mechanics. I has my level designs, which I made first on paper then added then into Excel. You can find a simple script I made for a possible opening cutscene accompanied by a storyboard showing what it could look like and some simple concept art.


The feasibility document goes into depth about the possible risks that could occur, the likelihood vs the severity. I made a Gantt chart outlining the timeline for the project and a possible budget – the budget is more for after college if full development of the game starts more than anything. And I speak about how it could potentially be taken further after college if it enters development to turn it into a full-fledged game.

Documents: Files

SPRITE IDEAS

I made this simple document to show some of the ideas I had for my sprites.

CONCEPT DOCUMENTATION

This is the concept documentation for my artefact planning, speaking about various things regarding my game.

FEASIBILITY DOCUMENTATION

Below you can download the feasibility documentation for my game.

ARTEFACT PRODUCTION

Below you can find the files for my artefact production assignment, which include links to the compiled version of my game, the uncompiled version for Unreal Engine 4 which contains everything I used to make the game and the dev log which goes into depth about how I put the game together.


The dev log goes into everything from how I made or acquired my assets with reference links, how I made the mechanics in the game which include some ne wones I didn’t have in my first year game and much more.

Documents: Files

COMPILED GAME

Here you can download the zipped file for the compiled version of my game to play as normal.

UNCOMPILED VERSION

This is the version which can be opened and viewed in Unreal Engine 4.

DEMONS DEV LOG

This is the extensive dev log explaining how I made Battle Your Demons in UE4.

Documents: Text
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