BATTLE YOUR DEMONS
TECHNICAL PRACTICE
Here you will see about the tools used to create various mechanics, and how they were made. Along with concept art that I have designed for certain aspects from the main protagonists, enemies, weapons and tiles etc.
FIRST CONCEPT ART ATTEMPTS
These are my first few attempts at creating different concept art, from a simple building to weapons and characters. Some turned out better than others, but they still took me a while to do. I’m not really an artist so I can’t draw something amazing straight off the top of my head like some people can, but I’m happy with how they turned out nonetheless.
TILESETS TO BE USED
These are the final designs for the Tilesets that I will be using in my game, the ice Tileset will be used for level 1, the marsh/swamp Tilesets will be used for level 2 and the rocky ones will be used for level 3. I did use sets I purchased online as reference, but I did make all these tiles myself in Photoshop using the pencil, eraser and fill tools. I did this because there wasn’t enough variation in the ones that I purchased so I decided to make my own.
Apart from using Photoshop, I also used Piskel, as there is a tool that allows you to change a single colour ins one click, and it’s literally called ‘paint all pixels of the same colour. I found this when I was making my game last year, albeit not straight away but when I did it made creating my Tilesets that much easier.
BLENDED TILESETS
These are the blended Tilesets that I made after sorting the issue from the Tilesets above. As mentioned in the problem-solving section, I spent more time in Photoshop making the blending tiles so the levels would look a lot better and more professional.
I used the levels in UE4 as reference to see where I needed to make the blending tiles and it worked out really well. When I put the levels together with the new blended tiles, they looked a lot better than previously.
I only did this for the Tilesets that I was going to use, and not the other variations as this would have wasted time as I am only currently using one Tileset per level. So, I only concentrated on one of each Tileset for all levels.